using System;
using UnityEngine;

public enum SensationType : int
{
	//this list can change
	None,
	Obstacle,
	Enemy,
	Projectile,
	HealthPack,
	AmmoPack,
	EnemyHealth,
	EnemyAmmo,
	MyHealth,
	MyAmmo
}

public interface ISensor
{
	bool HasFixedDirection{ get; }
	SensationType Type{ get; }
	float[] Values{ get; }
	
	void UpdateSensors();
}
